Young people are getting mental sick of playing the World vs World (WvW) in Guild Wars 2 (GW2)
Anet has begun to play with peoples mentality by performing their new forced server merge
between servers in the world vs world ( server vs server )
Since a 1.th server will now be forced merge with a 2.th server and after one week
they can have the same 2.th server as there opponenet, now having to be loyal to a 3.th server
and playing against the 2.th server they was just loyal to and friends with the week before.
Do to anet forcing server merge on to the 1.th server with any server anet see fit.
What the server merge will ultimately do is to make people mentally ill.
This is because the server they just were merged with the week before and have become loyal to
(as well as friends with) is at the risk of being there opponent server the very next week.
By performing the server merge Anet will force those loyal to the 2.th server they were just merged with the week before
(and have been loyalty to) to now join the opponent 3.th server the following week.
Thus why should the players of the 1.th server be loyal to the 3.th server they
had as opponent the week before ?
More importantly what would prevent sabotage of
either server (by joining the opponent server basically you can mess up their game on purpose)?
because whom shall the 1.th server be loyal to ?
This is what the players are now currently exposed to in WvW in GW2.
How on earth can a game developer even can begin to play around with the minds of people like this?
To play around with peoples loyalty feelings like that is making the players sick,
because to whom lies there loyalty and what kind of loyalty do this develop in the minds of the players